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The stock market aspect doesn’t come into play until closer to the end of the campaign. The single-player campaign is focused on buying the most buildings to expand the colony so you get a larger share of the profits.
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The tutorial is heavily focused on the stock-trading aspect that’s how you buy out your opponents. Clicking on a company’s name took me directly to their headquarters, and I could see who was trying to buy shares of my stocks at all times. I could take my time when deciding what structures to build next, what resources to sell, or where I wanted to cause a mutiny. The ability to slow down, speed up, and pause when needed is the perfect feature to let anyone take the game at their own pace. The Scientific HQ can do that, saving precious land claims. However, neither can plop a building directly over a resource and start manufacturing they need a mill to do that. Playing as either HQ would be beneficial during a steel strike. The Scavenger HQ, in contrast, uses carbon instead of steel to construct buildings. To go back to the Expansive HQ, they need half as much steel for buildings, and their units more 50% faster. One of the more important aspects is learning about the different HQs not everyone utilizes resources the same way. Offworld Trading Company focused on the whole of the game from the start, making it easily accessible to any level of player. They focus too much on the controls and not enough of the game’s ecosystem. Many tutorials I have experienced in the past for similar games quickly teach you the basics – use this button for this, watch out for this, or a click on this sort, of thing. Each step through the tutorial lets you play an entire game for you to experience the ebb and flow of managing your money, upgrading your HQ, and buying out your opponents. I highly recommend starting with the tutorial, especially if you are new to strategy games. It’s very real in the sense that your goal is not to destroy the other markets, but rather absorb them, meaning a greater cash-flow and a greater abundance of resources for you. All that is left to do is hire staff and conquer several financial markets – cake. As an added bonus, if you expand the colony the most within 7 sols, you’ll get a permanent, special perk. Each city on Mars comes with various levels of resources and different items can be bought on the black market. From the same screen, you can also customize the difficulty level and add-on special rules.įrom there, players will choose the location of their next franchise. Maisie Song from the Expansive HQ will start off with double the engineers for an electrolysis reactor, but Paulo Rubini will start with only one. Players will first choose their CEO, which will designate what HQ they will begin with, but they will also start with some perks specific to the CEO. The single player campaign sends you on a quest to financially conquer all of Mars. Between fending off sabotage attacks from your competitors and firing off a few of your own, money-grabbing is as much about power as it is survival as you move from one beautifully designed map to the next. What awaits us is a brutal competition for land and resources that makes the Wolf of Wall Street look like a pup. We’ve used up much of her resources and must travel to other planets to save human kind. Offworld Trading Company begins on the premise that Earth is dying. Tutorials? Who has time for that? Offworld Trading Company said I did, and they not only sat me down and made me pay attention, but they did it in a way that didn’t leave me confused at the end.
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I just want to run in, guns blazing, and figure it out from there. I’m not the most strategically-minded person, but a shoot-first-ask-questions-later kind of gal. You’ll find me keeping tabs on the latest sci-fi, horror, and narrative adventures, partially because I only have so many hours in the day of free-time, but also because when it comes to strategy games, there is a high learning curve with me.
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I’ve never been the first person to grab a strategy game, new or old.
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